experimental optimizations
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+16
-14
@@ -93,7 +93,7 @@ void Lighting::buildSkyLight(int cx, int cz){
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solverS->solve();
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}
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void Lighting::onChunkLoaded(int cx, int cz){
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void Lighting::onChunkLoaded(int cx, int cz, bool expand){
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const Block* const* blockDefs = content->getIndices()->getBlockDefs();
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const Chunk* chunk = chunks->getChunk(cx, cz);
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@@ -104,7 +104,7 @@ void Lighting::onChunkLoaded(int cx, int cz){
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const Block* block = blockDefs[vox.id];
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int gx = x + cx * CHUNK_W;
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int gz = z + cz * CHUNK_D;
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if (block->emission[0] || block->emission[1] || block->emission[2]){
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if (block->rt.emissive){
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solverR->add(gx,y,gz,block->emission[0]);
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solverG->add(gx,y,gz,block->emission[1]);
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solverB->add(gx,y,gz,block->emission[2]);
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@@ -113,18 +113,20 @@ void Lighting::onChunkLoaded(int cx, int cz){
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}
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}
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for (int y = -1; y <= CHUNK_H; y++){
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for (int z = -1; z <= CHUNK_D; z++){
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for (int x = -1; x <= CHUNK_W; x++){
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if (!(x == -1 || x == CHUNK_W || z == -1 || z == CHUNK_D))
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continue;
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int gx = x + cx * CHUNK_W;
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int gz = z + cz * CHUNK_D;
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if (chunks->getLight(x,y,z)){
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solverR->add(gx,y,gz);
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solverG->add(gx,y,gz);
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solverB->add(gx,y,gz);
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solverS->add(gx,y,gz);
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if (expand) {
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for (int y = -1; y <= CHUNK_H; y++){
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for (int z = -1; z <= CHUNK_D; z++){
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for (int x = -1; x <= CHUNK_W; x++){
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if (!(x == -1 || x == CHUNK_W || z == -1 || z == CHUNK_D))
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continue;
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int gx = x + cx * CHUNK_W;
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int gz = z + cz * CHUNK_D;
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if (chunks->getLight(x,y,z)){
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solverR->add(gx,y,gz);
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solverG->add(gx,y,gz);
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solverB->add(gx,y,gz);
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solverS->add(gx,y,gz);
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}
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}
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}
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}
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