experimental optimizations

This commit is contained in:
MihailRis
2024-01-24 18:23:48 +03:00
parent f0fbceb0af
commit 4ea36f8996
3 changed files with 24 additions and 20 deletions
+16 -14
View File
@@ -93,7 +93,7 @@ void Lighting::buildSkyLight(int cx, int cz){
solverS->solve(); solverS->solve();
} }
void Lighting::onChunkLoaded(int cx, int cz){ void Lighting::onChunkLoaded(int cx, int cz, bool expand){
const Block* const* blockDefs = content->getIndices()->getBlockDefs(); const Block* const* blockDefs = content->getIndices()->getBlockDefs();
const Chunk* chunk = chunks->getChunk(cx, cz); const Chunk* chunk = chunks->getChunk(cx, cz);
@@ -104,7 +104,7 @@ void Lighting::onChunkLoaded(int cx, int cz){
const Block* block = blockDefs[vox.id]; const Block* block = blockDefs[vox.id];
int gx = x + cx * CHUNK_W; int gx = x + cx * CHUNK_W;
int gz = z + cz * CHUNK_D; int gz = z + cz * CHUNK_D;
if (block->emission[0] || block->emission[1] || block->emission[2]){ if (block->rt.emissive){
solverR->add(gx,y,gz,block->emission[0]); solverR->add(gx,y,gz,block->emission[0]);
solverG->add(gx,y,gz,block->emission[1]); solverG->add(gx,y,gz,block->emission[1]);
solverB->add(gx,y,gz,block->emission[2]); solverB->add(gx,y,gz,block->emission[2]);
@@ -113,18 +113,20 @@ void Lighting::onChunkLoaded(int cx, int cz){
} }
} }
for (int y = -1; y <= CHUNK_H; y++){ if (expand) {
for (int z = -1; z <= CHUNK_D; z++){ for (int y = -1; y <= CHUNK_H; y++){
for (int x = -1; x <= CHUNK_W; x++){ for (int z = -1; z <= CHUNK_D; z++){
if (!(x == -1 || x == CHUNK_W || z == -1 || z == CHUNK_D)) for (int x = -1; x <= CHUNK_W; x++){
continue; if (!(x == -1 || x == CHUNK_W || z == -1 || z == CHUNK_D))
int gx = x + cx * CHUNK_W; continue;
int gz = z + cz * CHUNK_D; int gx = x + cx * CHUNK_W;
if (chunks->getLight(x,y,z)){ int gz = z + cz * CHUNK_D;
solverR->add(gx,y,gz); if (chunks->getLight(x,y,z)){
solverG->add(gx,y,gz); solverR->add(gx,y,gz);
solverB->add(gx,y,gz); solverG->add(gx,y,gz);
solverS->add(gx,y,gz); solverB->add(gx,y,gz);
solverS->add(gx,y,gz);
}
} }
} }
} }
+1 -1
View File
@@ -19,7 +19,7 @@ public:
void clear(); void clear();
void prebuildSkyLight(int cx, int cz); void prebuildSkyLight(int cx, int cz);
void buildSkyLight(int cx, int cz); void buildSkyLight(int cx, int cz);
void onChunkLoaded(int cx, int cz); void onChunkLoaded(int cx, int cz, bool expand);
void onBlockSet(int x, int y, int z, int id); void onBlockSet(int x, int y, int z, int id);
}; };
+7 -5
View File
@@ -40,7 +40,7 @@ void ChunksController::update(int64_t maxDuration) {
timeutil::Timer timer; timeutil::Timer timer;
if (loadVisible()) { if (loadVisible()) {
int64_t mcs = timer.stop(); int64_t mcs = timer.stop();
if (mcstotal + mcs * 2 < maxDuration * 1000) { if (mcstotal + mcs < maxDuration * 1000) {
mcstotal += mcs; mcstotal += mcs;
continue; continue;
} }
@@ -55,13 +55,14 @@ bool ChunksController::loadVisible(){
const int d = chunks->d; const int d = chunks->d;
const int ox = chunks->ox; const int ox = chunks->ox;
const int oz = chunks->oz; const int oz = chunks->oz;
int nearX = 0; int nearX = 0;
int nearZ = 0; int nearZ = 0;
int minDistance = ((w-padding*2)/2)*((w-padding*2)/2); int minDistance = ((w-padding*2)/2)*((w-padding*2)/2);
for (uint z = padding; z < d-padding; z++){ for (uint z = padding; z < d-padding; z++){
for (uint x = padding; x < w-padding; x++){ for (uint x = padding; x < w-padding; x++){
int index = z * w + x; int index = z * w + x;
std::shared_ptr<Chunk> chunk = chunks->chunks[index]; auto chunk = chunks->chunks[index];
if (chunk != nullptr){ if (chunk != nullptr){
int surrounding = 0; int surrounding = 0;
for (int oz = -1; oz <= 1; oz++){ for (int oz = -1; oz <= 1; oz++){
@@ -72,10 +73,11 @@ bool ChunksController::loadVisible(){
} }
chunk->surrounding = surrounding; chunk->surrounding = surrounding;
if (surrounding == MIN_SURROUNDING && !chunk->isLighted()) { if (surrounding == MIN_SURROUNDING && !chunk->isLighted()) {
if (!chunk->isLoadedLights()) { bool lightsCache = chunk->isLoadedLights();
if (!lightsCache) {
lighting->buildSkyLight(chunk->x, chunk->z); lighting->buildSkyLight(chunk->x, chunk->z);
} }
lighting->onChunkLoaded(chunk->x, chunk->z); lighting->onChunkLoaded(chunk->x, chunk->z, !lightsCache);
chunk->setLighted(true); chunk->setLighted(true);
return true; return true;
} }
@@ -93,7 +95,7 @@ bool ChunksController::loadVisible(){
} }
int index = nearZ * w + nearX; int index = nearZ * w + nearX;
std::shared_ptr<Chunk> chunk = chunks->chunks[index]; auto chunk = chunks->chunks[index];
if (chunk != nullptr) { if (chunk != nullptr) {
return false; return false;
} }