PagesControl, refactor
This commit is contained in:
+71
-42
@@ -29,6 +29,7 @@
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#include "../engine.h"
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#include "../files/engine_files.h"
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#include "../util/stringutil.h"
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#include "../core_defs.h"
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using std::string;
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using std::wstring;
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@@ -40,15 +41,13 @@ using std::filesystem::u8path;
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using std::filesystem::directory_iterator;
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using namespace gui;
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shared_ptr<UINode> create_main_menu_panel(Engine* engine) {
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shared_ptr<UINode> create_main_menu_panel(Engine* engine, PagesControl* pages) {
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Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
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shared_ptr<UINode> panelptr(panel);
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panel->color(vec4(0.0f));
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panel->setCoord(vec2(10, 10));
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panel->add((new Button(L"New World", vec4(10.f)))->listenAction([=](GUI* gui) {
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panel->visible(false);
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gui->get("new-world")->visible(true);
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pages->set("new-world");
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}));
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Panel* worldsPanel = new Panel(vec2(390, 200), vec4(5.0f));
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@@ -74,22 +73,20 @@ shared_ptr<UINode> create_main_menu_panel(Engine* engine) {
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panel->add(worldsPanel);
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panel->add((new Button(L"Settings", vec4(10.f)))->listenAction([=](GUI* gui) {
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panel->visible(false);
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gui->store("back", panelptr);
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gui->get("settings")->visible(true);
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pages->set("settings");
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}));
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panel->add((new Button(L"Quit", vec4(10.f)))->listenAction([](GUI*) {
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Window::setShouldClose(true);
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}));
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panel->refresh();
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return panelptr;
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}
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shared_ptr<UINode> create_new_world_panel(Engine* engine) {
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shared_ptr<UINode> create_new_world_panel(Engine* engine, PagesControl* pages) {
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Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
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shared_ptr<UINode> panelptr(panel);
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panel->color(vec4(0.0f));
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panel->setCoord(vec2(10, 10));
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TextBox* worldNameInput;
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{
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@@ -167,17 +164,44 @@ shared_ptr<UINode> create_new_world_panel(Engine* engine) {
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}
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panel->add((new Button(L"Back", vec4(10.f)))->listenAction([=](GUI* gui) {
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panel->visible(false);
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gui->get("main-menu")->visible(true);
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pages->back();
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}));
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panel->refresh();
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return panelptr;
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}
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Panel* create_settings_panel(Engine* engine) {
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Panel* create_controls_panel(Engine* engine, PagesControl* pages) {
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Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
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panel->color(vec4(0.0f));
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panel->setCoord(vec2(10, 10));
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for (auto& entry : Events::bindings){
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string bindname = entry.first;
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std::cout << bindname << std::endl;
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Panel* subpanel = new Panel(vec2(400, 45), vec4(5.0f), 1.0f);
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subpanel->color(vec4(0.0f));
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subpanel->orientation(Orientation::horizontal);
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InputBindBox* bindbox = new InputBindBox(entry.second);
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subpanel->add(bindbox);
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Label* label = new Label(util::str2wstr_utf8(bindname));
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label->margin(vec4(6.0f));
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subpanel->add(label);
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panel->add(subpanel);
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}
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panel->add((new Button(L"Back", vec4(10.f)))->listenAction([=](GUI* gui) {
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pages->back();
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}));
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panel->refresh();
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return panel;
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}
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shared_ptr<UINode> create_settings_panel(Engine* engine, PagesControl* pages) {
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Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
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panel->color(vec4(0.0f));
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shared_ptr<UINode> panelptr(panel);
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/* Load Distance setting track bar */{
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panel->add((new Label(L""))->textSupplier([=]() {
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@@ -232,30 +256,44 @@ Panel* create_settings_panel(Engine* engine) {
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panel->add(checkpanel);
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}
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panel->add((new Button(L"Back", vec4(10.f)))->listenAction([=](GUI* gui) {
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panel->visible(false);
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gui->get("back")->visible(true);
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panel->add((new Button(L"Controls", vec4(10.f)))->listenAction([=](GUI* gui) {
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pages->set("controls");
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}));
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return panel;
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panel->add((new Button(L"Back", vec4(10.f)))->listenAction([=](GUI* gui) {
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pages->back();
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}));
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panel->refresh();
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return panelptr;
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}
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MenuScreen::MenuScreen(Engine* engine_) : Screen(engine_) {
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GUI* gui = engine->getGUI();
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panel = create_main_menu_panel(engine);
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newWorldPanel = create_new_world_panel(engine);
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newWorldPanel->visible(false);
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auto settingsPanel = shared_ptr<UINode>(create_settings_panel(engine));
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settingsPanel->visible(false);
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auto pagesptr = gui->get("pages");
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PagesControl* pages;
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if (pagesptr == nullptr) {
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pages = new PagesControl();
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auto newWorldPanel = create_new_world_panel(engine, pages);
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gui->store("main-menu", panel);
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gui->store("new-world", newWorldPanel);
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if (gui->get("settings") == nullptr) {
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gui->store("settings", settingsPanel);
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auto settingsPanel = shared_ptr<UINode>(create_settings_panel(engine, pages));
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auto controlsPanel = shared_ptr<UINode>(create_controls_panel(engine, pages));
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pages->add("new-world", newWorldPanel);
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pages->add("settings", settingsPanel);
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pages->add("controls", controlsPanel);
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this->pages = shared_ptr<UINode>(pages);
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gui->add(this->pages);
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gui->store("pages", this->pages);
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} else {
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this->pages = pagesptr;
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pages = (PagesControl*)(pagesptr.get());
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pages->reset();
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}
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gui->add(panel);
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gui->add(newWorldPanel);
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gui->add(settingsPanel);
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auto mainMenuPanel = create_main_menu_panel(engine, pages);
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pages->add("main", mainMenuPanel);
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pages->set("main");
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batch = new Batch2D(1024);
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uicamera = new Camera(vec3(), Window::height);
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@@ -264,13 +302,6 @@ MenuScreen::MenuScreen(Engine* engine_) : Screen(engine_) {
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}
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MenuScreen::~MenuScreen() {
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GUI* gui = engine->getGUI();
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gui->remove("main-menu");
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gui->remove("new-world");
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gui->remove(newWorldPanel);
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gui->remove(panel);
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delete batch;
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delete uicamera;
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}
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@@ -279,11 +310,7 @@ void MenuScreen::update(float delta) {
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}
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void MenuScreen::draw(float delta) {
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panel->setCoord((Window::size() - panel->size()) / 2.0f);
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newWorldPanel->setCoord((Window::size() - newWorldPanel->size()) / 2.0f);
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auto settingsPanel = engine->getGUI()->get("settings");
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settingsPanel->setCoord((Window::size() - settingsPanel->size()) / 2.0f);
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pages->setCoord((Window::size() - pages->size()) / 2.0f);
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Window::clear();
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Window::setBgColor(vec3(0.2f, 0.2f, 0.2f));
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@@ -352,6 +379,8 @@ void LevelScreen::update(float delta) {
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level->update();
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level->chunksController->update(settings.chunks.loadSpeed);
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hud->update();
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}
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void LevelScreen::draw(float delta) {
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