fix: PVS-Studio V508 mark false
Signed-off-by: Vyacheslav Ivanov <islavaivanov76@gmail.com>
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@@ -95,7 +95,7 @@ glshader compile_shader(GLenum type, const GLchar* source, const std::string& fi
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"vertex shader compilation failed ("+file+"):\n"+std::string(infoLog)
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);
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}
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return glshader(new GLuint(shader), shader_deleter);
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return glshader(new GLuint(shader), shader_deleter); //-V508
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}
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std::unique_ptr<Shader> Shader::create(
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