Warning fixes, refactor
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@@ -75,7 +75,7 @@ void write_world(World* world, Level* level){
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world->wfile->writePlayer(level->player);
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}
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void update_level(World* world, Level* level, float delta, long frame, VoxelRenderer* renderer) {
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void update_level(World* world, Level* level, float delta) {
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level->playerController->update_controls(delta);
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if (Events::_cursor_locked){
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level->playerController->update_interaction();
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@@ -151,10 +151,10 @@ void mainloop(Level* level, Assets* assets) {
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}
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}
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update_level(world, level, delta, frame, worldRenderer.renderer);
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update_level(world, level, delta);
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int freeLoaders = level->chunksController->countFreeLoaders();
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for (int i = 0; i < freeLoaders; i++)
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level->chunksController->_buildMeshes(worldRenderer.renderer, frame);
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level->chunksController->_buildMeshes();
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freeLoaders = level->chunksController->countFreeLoaders();
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for (int i = 0; i < freeLoaders; i++)
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level->chunksController->calculateLights();
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