world creation and generators menus moved to xml
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@@ -8,6 +8,7 @@
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#include "../../../logic/LevelController.h"
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#include "../../../window/Events.h"
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#include "../../../window/Window.h"
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#include "../../../world/WorldGenerators.h"
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#include "../scripting.h"
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#include <vector>
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@@ -29,6 +30,14 @@ static int l_get_worlds_list(lua_State* L) {
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return 1;
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}
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static int l_new_world(lua_State* L) {
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auto name = lua_tostring(L, 1);
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auto seed = lua_tostring(L, 2);
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auto generator = lua_tostring(L, 3);
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menus::create_world(scripting::engine, name, seed, generator);
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return 0;
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}
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static int l_open_world(lua_State* L) {
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auto name = lua_tostring(L, 1);
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scripting::engine->setScreen(nullptr);
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@@ -126,8 +135,27 @@ static int l_quit(lua_State* L) {
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return 0;
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}
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static int l_get_default_generator(lua_State* L) {
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lua_pushstring(L, WorldGenerators::getDefaultGeneratorID().c_str());
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return 1;
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}
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static int l_get_generators(lua_State* L) {
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const auto& generators = WorldGenerators::getGeneratorsIDs();
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lua_createtable(L, generators.size(), 0);
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int i = 0;
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for (auto& id : generators) {
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lua_pushstring(L, id.c_str());
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lua_rawseti(L, -2, i + 1);
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i++;
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}
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return 1;
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}
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const luaL_Reg corelib [] = {
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{"get_worlds_list", lua_wrap_errors<l_get_worlds_list>},
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{"new_world", lua_wrap_errors<l_new_world>},
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{"open_world", lua_wrap_errors<l_open_world>},
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{"close_world", lua_wrap_errors<l_close_world>},
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{"delete_world", lua_wrap_errors<l_delete_world>},
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@@ -138,5 +166,7 @@ const luaL_Reg corelib [] = {
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{"set_setting", lua_wrap_errors<l_set_setting>},
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{"str_setting", lua_wrap_errors<l_str_setting>},
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{"quit", lua_wrap_errors<l_quit>},
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{"get_default_generator", lua_wrap_errors<l_get_default_generator>},
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{"get_generators", lua_wrap_errors<l_get_generators>},
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{NULL, NULL}
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};
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