refactor textures access
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@@ -33,11 +33,11 @@ GLTexture::~GLTexture() {
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glDeleteTextures(1, &id);
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}
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void GLTexture::bind(){
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void GLTexture::bind() const {
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glBindTexture(GL_TEXTURE_2D, id);
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}
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void GLTexture::unbind() {
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void GLTexture::unbind() const {
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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