refactor textures access
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@@ -10,8 +10,8 @@ public:
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GLTexture(const ubyte* data, uint width, uint height, ImageFormat format);
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virtual ~GLTexture();
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virtual void bind() override;
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virtual void unbind() override;
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virtual void bind() const override;
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virtual void unbind() const override;
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virtual void reload(const ubyte* data);
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void setNearestFilter();
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