refactor textures access
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@@ -31,7 +31,7 @@ class ModelBatch {
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Assets* assets;
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Chunks* chunks;
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Texture* texture = nullptr;
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const Texture* texture = nullptr;
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UVRegion region {0.0f, 0.0f, 1.0f, 1.0f};
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const EngineSettings* settings;
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glm::vec3 lightsOffset {};
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@@ -72,7 +72,7 @@ class ModelBatch {
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bool backlight);
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void setTexture(const std::string& name,
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const texture_names_map* varTextures);
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void setTexture(Texture* texture);
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void setTexture(const Texture* texture);
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void flush();
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struct DrawEntry {
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