hud refactor (part III)
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@@ -36,11 +36,9 @@ using glm::mat4;
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using std::string;
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using std::shared_ptr;
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WorldRenderer::WorldRenderer(Engine* engine,
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Level* level,
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LevelFrontend* frontend)
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WorldRenderer::WorldRenderer(Engine* engine, LevelFrontend* frontend)
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: engine(engine),
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level(level),
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level(frontend->getLevel()),
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frustumCulling(new Frustum()),
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lineBatch(new LineBatch()),
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renderer(new ChunksRenderer(level,
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