hud refactor (part III)

This commit is contained in:
MihailRis
2024-01-07 23:30:07 +03:00
parent e493c67dfa
commit 4f6ba8cca6
7 changed files with 25 additions and 30 deletions
+1 -1
View File
@@ -34,7 +34,7 @@ class WorldRenderer {
bool drawChunk(size_t index, Camera* camera, Shader* shader, bool culling);
void drawChunks(Chunks* chunks, Camera* camera, Shader* shader);
public:
WorldRenderer(Engine* engine, Level* level, LevelFrontend* frontend);
WorldRenderer(Engine* engine, LevelFrontend* frontend);
~WorldRenderer();
void draw(const GfxContext& context, Camera* camera);