fixed player spawn point
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@@ -541,7 +541,13 @@ void WorldFiles::writePlayer(Player* player) {
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auto& rotarr = root.putList("rotation");
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rotarr.put(player->cam.x);
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rotarr.put(player->cam.y);
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auto& sparr = root.putList("spawnpoint");
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glm::vec3 spawnpoint = player->getSpawnPoint();
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sparr.put(spawnpoint.x);
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sparr.put(spawnpoint.y);
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sparr.put(spawnpoint.z);
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root.put("flight", player->flight);
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root.put("noclip", player->noclip);
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root.put("chosen-slot", player->getChosenSlot());
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@@ -569,6 +575,17 @@ bool WorldFiles::readPlayer(Player* player) {
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player->cam.x = rotarr->num(0);
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player->cam.y = rotarr->num(1);
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if (root->has("spawnpoint")) {
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auto sparr = root->list("spawnpoint");
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player->setSpawnPoint(glm::vec3(
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sparr->num(0),
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sparr->num(1),
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sparr->num(2)
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));
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} else {
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player->setSpawnPoint(position);
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}
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root->flag("flight", player->flight);
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root->flag("noclip", player->noclip);
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player->setChosenSlot(root->getInt("chosen-slot", player->getChosenSlot()));
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