add entity events: on_attacked, on_used
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@@ -55,6 +55,7 @@ class PlayerController {
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void updateKeyboard();
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void resetKeyboard();
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void updatePlayer(float delta);
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void updateEntityInteraction(entityid_t eid, bool lclick, bool rclick);
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void updateInteraction();
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float stepsTimer = 0.0f;
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