Chunks reload fix
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@@ -104,7 +104,7 @@ LevelScreen::~LevelScreen() {
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std::cout << "-- writing world" << std::endl;
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World* world = level->world;
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world->write(level, !engine->getSettings().debug.generatorTestMode);
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world->write(level);
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delete level;
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delete world;
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@@ -118,7 +118,7 @@ void LevelScreen::updateHotkeys() {
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level->player->debug = !level->player->debug;
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}
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if (Events::jpressed(keycode::F5)) {
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level->chunks->clear();
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level->chunks->saveAndClear();
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}
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}
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@@ -133,7 +133,7 @@ void LevelScreen::update(float delta) {
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updateHotkeys();
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}
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if (settings.graphics.backlight != backlight) {
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level->chunks->clear();
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level->chunks->saveAndClear();
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backlight = settings.graphics.backlight;
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}
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level->updatePlayer(delta, !inputLocked, hud->isPause(), !inputLocked);
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