add generator param 'wide-structs-chunks-radius' & make caves more interesting

This commit is contained in:
MihailRis
2024-10-10 03:57:43 +03:00
parent a578cca325
commit 50eb83ad9b
4 changed files with 49 additions and 23 deletions
+4
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@@ -204,6 +204,10 @@ struct GeneratorDef {
/// @brief Heightmap blocks per dot
uint heightsBPD = 4;
/// @brief Number of chunks must be generated before and after wide
/// structures placement triggered
uint wideStructsChunksRadius = 3;
std::unordered_map<std::string, size_t> structuresIndices;
std::vector<std::unique_ptr<VoxelStructure>> structures;
std::vector<Biome> biomes;