add generator param 'wide-structs-chunks-radius' & make caves more interesting
This commit is contained in:
@@ -204,6 +204,10 @@ struct GeneratorDef {
|
||||
/// @brief Heightmap blocks per dot
|
||||
uint heightsBPD = 4;
|
||||
|
||||
/// @brief Number of chunks must be generated before and after wide
|
||||
/// structures placement triggered
|
||||
uint wideStructsChunksRadius = 3;
|
||||
|
||||
std::unordered_map<std::string, size_t> structuresIndices;
|
||||
std::vector<std::unique_ptr<VoxelStructure>> structures;
|
||||
std::vector<Biome> biomes;
|
||||
|
||||
Reference in New Issue
Block a user