update rigging
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@@ -36,7 +36,7 @@ vn 1.0000 -0.0000 0.0000
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vn -0.0000 -0.0000 1.0000
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vn -1.0000 -0.0000 -0.0000
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vn 0.0000 0.0000 -1.0000
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usemtl blocks/lamp
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usemtl $0
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s off
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f 1/1/1 2/2/1 3/3/1 4/4/1
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f 5/5/2 8/6/2 7/7/2 6/8/2
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@@ -1,12 +0,0 @@
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# Blender MTL File: 'None'
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# Material Count: 1
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newmtl Material
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Ns 96.078431
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Ka 1.000000 1.000000 1.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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@@ -15,7 +15,7 @@ function on_fall()
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end
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function on_trigger_enter(index, oid)
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if ready then
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if ready and oid == 0 then
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entity:despawn()
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end
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end
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