update rigging

This commit is contained in:
MihailRis
2024-06-30 20:35:42 +03:00
parent d4460928e5
commit 50f9bd508a
6 changed files with 34 additions and 18 deletions
+4 -2
View File
@@ -214,8 +214,10 @@ assetload::postfunc assetload::model(
auto model = obj::parse(path.u8string(), text).release();
return [=](Assets* assets) {
for (auto& mesh : model->meshes) {
auto filename = TEXTURES_FOLDER+"/"+mesh.texture;
loader->add(AssetType::texture, filename, mesh.texture, nullptr);
if (mesh.texture.find('$') == std::string::npos) {
auto filename = TEXTURES_FOLDER+"/"+mesh.texture;
loader->add(AssetType::texture, filename, mesh.texture, nullptr);
}
}
assets->store(std::unique_ptr<model::Model>(model), name);
};