update rigging
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@@ -214,8 +214,10 @@ assetload::postfunc assetload::model(
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auto model = obj::parse(path.u8string(), text).release();
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return [=](Assets* assets) {
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for (auto& mesh : model->meshes) {
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auto filename = TEXTURES_FOLDER+"/"+mesh.texture;
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loader->add(AssetType::texture, filename, mesh.texture, nullptr);
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if (mesh.texture.find('$') == std::string::npos) {
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auto filename = TEXTURES_FOLDER+"/"+mesh.texture;
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loader->add(AssetType::texture, filename, mesh.texture, nullptr);
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}
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}
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assets->store(std::unique_ptr<model::Model>(model), name);
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};
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