Inventory (WIP part I)
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#include "ItemStack.h"
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#include "ItemDef.h"
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#include "../content/Content.h"
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ItemStack::ItemStack() : item(ITEM_EMPTY), count(0) {
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}
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ItemStack::ItemStack(itemid_t item, itemcount_t count) : item(item), count(count) {
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}
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void ItemStack::set(const ItemStack& item) {
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this->item = item.item;
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this->count = item.count;
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}
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bool ItemStack::accepts(const ItemStack& other) const {
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if (isEmpty()) {
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return true;
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}
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return item == other.getItemId();
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}
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void ItemStack::move(ItemStack& item, const ContentIndices* indices) {
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auto def = indices->getItemDef(item.getItemId());
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int count = std::min(item.count, def->stackSize-this->count);
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if (isEmpty()) {
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set(ItemStack(item.getItemId(), count));
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} else {
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setCount(this->count + count);
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}
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item.setCount(item.count-count);
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}
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void ItemStack::setCount(itemcount_t count) {
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this->count = count;
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if (count == 0) {
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item = 0;
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}
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}
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