Minor refactor and fixes
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@@ -94,10 +94,11 @@ void WorldRenderer::draw(Camera* camera, bool occlusion, float fogFactor, float
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shader->uniform3f("u_cameraPos", camera->position.x,camera->position.y,camera->position.z);
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Block* cblock = Block::blocks[level->player->choosenBlock];
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float multiplier = 0.2f;
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shader->uniform3f("u_torchlightColor",
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cblock->emission[0] / 15.0f,
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cblock->emission[1] / 15.0f,
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cblock->emission[2] / 15.0f);
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cblock->emission[0] / 15.0f * multiplier,
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cblock->emission[1] / 15.0f * multiplier,
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cblock->emission[2] / 15.0f * multiplier);
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shader->uniform1f("u_torchlightDistance", 6.0f);
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texture->bind();
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