Minor refactor and fixes

This commit is contained in:
MihailRis
2023-11-16 10:53:34 +03:00
parent 1b935aa081
commit 5175c9be92
4 changed files with 12 additions and 10 deletions
+4 -3
View File
@@ -94,10 +94,11 @@ void WorldRenderer::draw(Camera* camera, bool occlusion, float fogFactor, float
shader->uniform3f("u_cameraPos", camera->position.x,camera->position.y,camera->position.z);
Block* cblock = Block::blocks[level->player->choosenBlock];
float multiplier = 0.2f;
shader->uniform3f("u_torchlightColor",
cblock->emission[0] / 15.0f,
cblock->emission[1] / 15.0f,
cblock->emission[2] / 15.0f);
cblock->emission[0] / 15.0f * multiplier,
cblock->emission[1] / 15.0f * multiplier,
cblock->emission[2] / 15.0f * multiplier);
shader->uniform1f("u_torchlightDistance", 6.0f);
texture->bind();