on_blocks_tick event
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@@ -22,6 +22,7 @@ namespace scripting {
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void initialize(Engine* engine);
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void on_world_load(Level* level, BlocksController* blocks);
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void on_world_quit();
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void on_blocks_tick(const Block* block, int tps);
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void update_block(const Block* block, int x, int y, int z);
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void random_update_block(const Block* block, int x, int y, int z);
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void on_block_placed(Player* player, const Block* block, int x, int y, int z);
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