inventory reindexing

This commit is contained in:
MihailRis
2024-01-26 15:35:23 +03:00
parent 1409df4b86
commit 51ffb93230
12 changed files with 174 additions and 51 deletions
+35 -11
View File
@@ -4,8 +4,12 @@
#include <iostream>
#include <stdexcept>
#include "WorldFiles.h"
#include "../data/dynamic.h"
#include "../files/files.h"
#include "../voxels/Chunk.h"
#include "../content/ContentLUT.h"
#include "../objects/Player.h"
namespace fs = std::filesystem;
@@ -21,8 +25,9 @@ WorldConverter::WorldConverter(fs::path folder,
std::cerr << "nothing to convert" << std::endl;
return;
}
tasks.push(convert_task {convert_task_type::player, wfile->getPlayerFile()});
for (auto file : fs::directory_iterator(regionsFolder)) {
regions.push(file.path());
tasks.push(convert_task {convert_task_type::region, file.path()});
}
}
@@ -31,19 +36,12 @@ WorldConverter::~WorldConverter() {
}
bool WorldConverter::hasNext() const {
return !regions.empty();
return !tasks.empty();
}
void WorldConverter::convertNext() {
if (!hasNext()) {
throw std::runtime_error("no more regions to convert");
}
fs::path regfile = regions.front();
regions.pop();
if (!fs::is_regular_file(regfile))
return;
void WorldConverter::convertRegion(fs::path file) {
int x, z;
std::string name = regfile.stem().string();
std::string name = file.stem().string();
if (!WorldFiles::parseRegionFilename(name, x, z)) {
std::cerr << "could not parse name " << name << std::endl;
return;
@@ -64,6 +62,32 @@ void WorldConverter::convertNext() {
}
}
void WorldConverter::convertPlayer(fs::path file) {
std::cout << "converting player " << file.u8string() << std::endl;
auto map = files::read_json(file);
Player::convert(map.get(), lut.get());
files::write_json(file, map.get());
}
void WorldConverter::convertNext() {
if (!hasNext()) {
throw std::runtime_error("no more regions to convert");
}
convert_task task = tasks.front();
tasks.pop();
if (!fs::is_regular_file(task.file))
return;
switch (task.type) {
case convert_task_type::region:
convertRegion(task.file);
break;
case convert_task_type::player:
convertPlayer(task.file);
break;
}
}
void WorldConverter::write() {
std::cout << "writing world" << std::endl;
wfile->write(nullptr, content);
+13 -1
View File
@@ -11,11 +11,23 @@ class Content;
class ContentLUT;
class WorldFiles;
enum class convert_task_type {
region, player
};
struct convert_task {
convert_task_type type;
fs::path file;
};
class WorldConverter {
WorldFiles* wfile;
std::shared_ptr<ContentLUT> const lut;
const Content* const content;
std::queue<fs::path> regions;
std::queue<convert_task> tasks;
void convertPlayer(fs::path file);
void convertRegion(fs::path file);
public:
WorldConverter(fs::path folder, const Content* content,
std::shared_ptr<ContentLUT> lut);
+1 -23
View File
@@ -531,29 +531,7 @@ bool WorldFiles::readWorldInfo(World* world) {
}
void WorldFiles::writePlayer(Player* player) {
glm::vec3 position = player->hitbox->position;
dynamic::Map root;
auto& posarr = root.putList("position");
posarr.put(position.x);
posarr.put(position.y);
posarr.put(position.z);
auto& rotarr = root.putList("rotation");
rotarr.put(player->cam.x);
rotarr.put(player->cam.y);
auto& sparr = root.putList("spawnpoint");
glm::vec3 spawnpoint = player->getSpawnPoint();
sparr.put(spawnpoint.x);
sparr.put(spawnpoint.y);
sparr.put(spawnpoint.z);
root.put("flight", player->flight);
root.put("noclip", player->noclip);
root.put("chosen-slot", player->getChosenSlot());
root.put("inventory", player->getInventory()->write().release());
files::write_json(getPlayerFile(), &root);
files::write_json(getPlayerFile(), player->write().release());
}
bool WorldFiles::readPlayer(Player* player) {
+1 -1
View File
@@ -76,7 +76,6 @@ class WorldFiles {
void writeWorldInfo(const World* world);
fs::path getLightsFolder() const;
fs::path getRegionFilename(int x, int y) const;
fs::path getPlayerFile() const;
fs::path getWorldFile() const;
fs::path getIndicesFile() const;
fs::path getPacksFile() const;
@@ -114,6 +113,7 @@ class WorldFiles {
public:
static bool parseRegionFilename(const std::string& name, int& x, int& y);
fs::path getRegionsFolder() const;
fs::path getPlayerFile() const;
regionsmap regions;
regionsmap lights;