rename vattr to VertexAttribute
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@@ -6,7 +6,7 @@
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inline constexpr uint LB_VERTEX_SIZE = (3+4);
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LineBatch::LineBatch(size_t capacity) : capacity(capacity) {
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const vattr attrs[] = { {3},{4}, {0} };
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const VertexAttribute attrs[] = { {3},{4}, {0} };
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buffer = std::make_unique<float[]>(capacity * LB_VERTEX_SIZE * 2);
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mesh = std::make_unique<Mesh>(buffer.get(), 0, attrs);
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index = 0;
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