rename vattr to VertexAttribute
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@@ -656,8 +656,8 @@ ChunkMeshData BlocksRenderer::createMesh() {
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MeshData(
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util::Buffer<float>(vertexBuffer.get(), vertexOffset),
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util::Buffer<int>(indexBuffer.get(), indexSize),
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util::Buffer<vattr>(
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CHUNK_VATTRS, sizeof(CHUNK_VATTRS) / sizeof(vattr)
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util::Buffer<VertexAttribute>(
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CHUNK_VATTRS, sizeof(CHUNK_VATTRS) / sizeof(VertexAttribute)
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)
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),
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std::move(sortingMesh)};
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@@ -6,7 +6,7 @@
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#include "voxels/Chunks.hpp"
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#include "voxels/Chunk.hpp"
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static const vattr attrs[] = {
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static const VertexAttribute attrs[] = {
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{3}, {2}, {3}, {1}, {0}
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};
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@@ -39,7 +39,7 @@ Skybox::Skybox(uint size, Shader& shader)
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-1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f,
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-1.0f, -1.0f, 1.0f, 1.0f, 1.0f, -1.0f
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};
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vattr attrs[] {{2}, {0}};
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VertexAttribute attrs[] {{2}, {0}};
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mesh = std::make_unique<Mesh>(vertices, 6, attrs);
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sprites.push_back(skysprite {
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@@ -8,7 +8,7 @@
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#include "util/Buffer.hpp"
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/// @brief Chunk mesh vertex attributes
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inline const vattr CHUNK_VATTRS[]{ {3}, {2}, {1}, {0} };
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inline const VertexAttribute CHUNK_VATTRS[]{ {3}, {2}, {1}, {0} };
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/// @brief Chunk mesh vertex size divided by sizeof(float)
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inline constexpr int CHUNK_VERTEX_SIZE = 6;
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