make chunk lightmap optional
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@@ -153,8 +153,10 @@ static void integrate_chunk_client(Chunk& chunk) {
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chunk.flags.loadedLights = false;
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chunk.flags.lighted = false;
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chunk.lightmap.clear();
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Lighting::prebuildSkyLight(chunk, *indices);
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if (chunk.lightmap) {
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chunk.lightmap->clear();
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Lighting::prebuildSkyLight(chunk, *indices);
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}
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for (int lz = -1; lz <= 1; lz++) {
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for (int lx = -1; lx <= 1; lx++) {
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