make chunk lightmap optional
This commit is contained in:
+2
-10
@@ -8,7 +8,8 @@
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#include "util/data_io.hpp"
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#include "voxel.hpp"
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Chunk::Chunk(int xpos, int zpos) : x(xpos), z(zpos) {
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Chunk::Chunk(int xpos, int zpos, std::shared_ptr<Lightmap> lightmap)
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: x(xpos), z(zpos), lightmap(std::move(lightmap)) {
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bottom = 0;
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top = CHUNK_H;
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}
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@@ -56,15 +57,6 @@ std::shared_ptr<Inventory> Chunk::getBlockInventory(uint x, uint y, uint z)
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return found->second;
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}
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std::unique_ptr<Chunk> Chunk::clone() const {
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auto other = std::make_unique<Chunk>(x, z);
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for (uint i = 0; i < CHUNK_VOL; i++) {
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other->voxels[i] = voxels[i];
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}
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other->lightmap.set(&lightmap);
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return other;
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}
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/**
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Current chunk format:
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- byte-order: little-endian
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@@ -27,7 +27,7 @@ public:
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int x, z;
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int bottom, top;
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voxel voxels[CHUNK_VOL] {};
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Lightmap lightmap;
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std::shared_ptr<Lightmap> lightmap;
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struct {
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bool modified : 1;
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bool ready : 1;
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@@ -45,14 +45,11 @@ public:
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/// @brief Blocks metadata heap
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BlocksMetadata blocksMetadata;
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Chunk(int x, int z);
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Chunk(int x, int z, std::shared_ptr<Lightmap> lightmap=nullptr);
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/// @brief Refresh `bottom` and `top` values
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void updateHeights();
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// unused
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std::unique_ptr<Chunk> clone() const;
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/// @brief Creates new block inventory given size
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/// @return inventory id or 0 if block does not exists
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void addBlockInventory(
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@@ -115,9 +115,10 @@ ubyte Chunks::getLight(int32_t x, int32_t y, int32_t z, int channel) const {
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if (chunk == nullptr) {
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return 0;
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}
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assert(chunk->lightmap != nullptr);
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int lx = x - cx * CHUNK_W;
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int lz = z - cz * CHUNK_D;
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return chunk->lightmap.get(lx, y, lz, channel);
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return chunk->lightmap->get(lx, y, lz, channel);
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}
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light_t Chunks::getLight(int32_t x, int32_t y, int32_t z) const {
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@@ -135,9 +136,10 @@ light_t Chunks::getLight(int32_t x, int32_t y, int32_t z) const {
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if (chunk == nullptr) {
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return 0;
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}
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assert(chunk->lightmap != nullptr);
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int lx = x - cx * CHUNK_W;
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int lz = z - cz * CHUNK_D;
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return chunk->lightmap.get(lx, y, lz);
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return chunk->lightmap->get(lx, y, lz);
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}
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Chunk* Chunks::getChunkByVoxel(int32_t x, int32_t y, int32_t z) const {
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@@ -373,7 +375,8 @@ void Chunks::getVoxels(VoxelsVolume& volume, bool backlight) const {
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}
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} else {
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const voxel* cvoxels = chunk->voxels;
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const light_t* clights = chunk->lightmap.getLights();
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const light_t* clights =
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chunk->lightmap ? chunk->lightmap->getLights() : nullptr;
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for (int ly = y; ly < y + h; ly++) {
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for (int lz = std::max(z, cz * CHUNK_D);
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lz < std::min(z + d, (cz + 1) * CHUNK_D);
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@@ -390,7 +393,8 @@ void Chunks::getVoxels(VoxelsVolume& volume, bool backlight) const {
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CHUNK_D
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);
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voxels[vidx] = cvoxels[cidx];
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light_t light = clights[cidx];
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light_t light = clights ? clights[cidx]
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: Lightmap::SUN_LIGHT_ONLY;
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if (backlight) {
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const auto block =
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indices.blocks.get(voxels[vidx].id);
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@@ -91,14 +91,16 @@ static inline auto load_inventories(
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}
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static util::ObjectsPool<Chunk> chunks_pool(1'024);
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static util::ObjectsPool<Lightmap> lightmaps_pool;
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std::shared_ptr<Chunk> GlobalChunks::create(int x, int z) {
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std::shared_ptr<Chunk> GlobalChunks::create(int x, int z, bool lighting) {
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const auto& found = chunksMap.find(keyfrom(x, z));
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if (found != chunksMap.end()) {
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return found->second;
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}
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auto chunk = chunks_pool.create(x, z);
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auto chunk =
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chunks_pool.create(x, z, lighting ? lightmaps_pool.create() : nullptr);
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chunksMap[keyfrom(x, z)] = chunk;
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World& world = *level.getWorld();
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@@ -125,9 +127,11 @@ std::shared_ptr<Chunk> GlobalChunks::create(int x, int z) {
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level.inventories->store(entry.second);
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}
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}
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if (auto lights = regions.getLights(chunk->x, chunk->z)) {
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chunk->lightmap.set(lights.get());
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chunk->flags.loadedLights = true;
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if (chunk->lightmap) {
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if (auto lights = regions.getLights(chunk->x, chunk->z)) {
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chunk->lightmap->set(lights.get());
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chunk->flags.loadedLights = true;
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}
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}
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chunk->blocksMetadata = regions.getBlocksData(chunk->x, chunk->z);
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return chunk;
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@@ -40,7 +40,7 @@ public:
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void setOnUnload(consumer<Chunk&> onUnload);
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std::shared_ptr<Chunk> fetch(int x, int z);
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std::shared_ptr<Chunk> create(int x, int z);
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std::shared_ptr<Chunk> create(int x, int z, bool lighting);
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void pinChunk(std::shared_ptr<Chunk> chunk);
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void unpinChunk(int x, int z);
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@@ -434,7 +434,8 @@ inline void get_voxels_impl(
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}
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} else {
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const voxel* cvoxels = chunk->voxels;
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const light_t* clights = chunk->lightmap.getLights();
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const light_t* clights =
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chunk->lightmap ? chunk->lightmap->getLights() : nullptr;
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for (int ly = y; ly < y + h; ly++) {
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for (int lz = std::max(z, cz * CHUNK_D);
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lz < std::min(z + d, (cz + 1) * CHUNK_D);
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@@ -451,7 +452,8 @@ inline void get_voxels_impl(
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CHUNK_D
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);
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voxels[vidx] = cvoxels[cidx];
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light_t light = clights[cidx];
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light_t light = clights ? clights[cidx]
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: Lightmap::SUN_LIGHT_ONLY;
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if (backlight) {
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const auto block = blocks.get(voxels[vidx].id);
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if (block && block->lightPassing) {
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