feat: custom languages syntax (WIP)
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#pragma once
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#include <string>
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#include <memory>
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class Engine;
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namespace devtools {
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class SyntaxProcessor;
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class Editor {
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public:
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Editor(Engine& engine);
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~Editor();
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void loadTools();
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SyntaxProcessor& getSyntaxProcessor();
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private:
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Engine& engine;
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std::unique_ptr<SyntaxProcessor> syntaxProcessor;
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};
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}
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