add skeleton:get_color(), skeleton:set_color(...)
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@@ -75,6 +75,7 @@ namespace rigging {
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std::unordered_map<std::string, std::string> textures;
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std::vector<ModelReference> modelOverrides;
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bool visible;
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glm::vec3 tint {1.0f, 1.0f, 1.0f};
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Skeleton(const SkeletonConfig* config);
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};
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