This commit is contained in:
A-lex-Ra
2023-12-19 09:26:56 +06:00
9 changed files with 116 additions and 55 deletions
+1
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@@ -1,6 +1,7 @@
# Menu # Menu
menu.missing-content=Missing Content! menu.missing-content=Missing Content!
world.convert-request=Content indices have changed! Convert world files? world.convert-request=Content indices have changed! Convert world files?
error.pack-not-found=Could not to find pack
# Bindings # Bindings
movement.forward=Forward movement.forward=Forward
+2
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@@ -6,6 +6,8 @@ Cancel=Отмена
Back=Назад Back=Назад
Continue=Продолжить Continue=Продолжить
error.pack-not-found=Не удалось найти пакет
# Меню # Меню
menu.New World=Новый Мир menu.New World=Новый Мир
menu.Quit=Выход menu.Quit=Выход
+2
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@@ -6,6 +6,8 @@ Cancel=Отмена
Back = Обратно Back = Обратно
Continue=Продолжить Continue=Продолжить
error.pack-not-found=Не удалось найти пакет
# Меню # Меню
menu.New World = Новый Мир menu.New World = Новый Мир
menu.Quit=Выход menu.Quit=Выход
+33 -28
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@@ -12,17 +12,13 @@
#include "../graphics/Atlas.h" #include "../graphics/Atlas.h"
#include "../graphics/Font.h" #include "../graphics/Font.h"
using std::string;
using std::vector;
using std::unique_ptr;
using std::filesystem::path;
namespace fs = std::filesystem; namespace fs = std::filesystem;
bool assetload::texture(Assets* assets, bool assetload::texture(Assets* assets,
const ResPaths* paths, const ResPaths* paths,
const string filename, const std::string filename,
const string name) { const std::string name) {
Texture* texture = png::load_texture(paths->find(filename).string()); Texture* texture = png::load_texture(paths->find(filename).string());
if (texture == nullptr) { if (texture == nullptr) {
std::cerr << "failed to load texture '" << name << "'" << std::endl; std::cerr << "failed to load texture '" << name << "'" << std::endl;
@@ -34,16 +30,19 @@ bool assetload::texture(Assets* assets,
bool assetload::shader(Assets* assets, bool assetload::shader(Assets* assets,
const ResPaths* paths, const ResPaths* paths,
const string filename, const std::string filename,
const string name) { const std::string name) {
path vertexFile = paths->find(filename+".glslv"); fs::path vertexFile = paths->find(filename+".glslv");
path fragmentFile = paths->find(filename+".glslf"); fs::path fragmentFile = paths->find(filename+".glslf");
string vertexSource = files::read_string(vertexFile); std::string vertexSource = files::read_string(vertexFile);
string fragmentSource = files::read_string(fragmentFile); std::string fragmentSource = files::read_string(fragmentFile);
Shader* shader = Shader::loadShader(vertexFile.string(), fragmentFile.string(), Shader* shader = Shader::loadShader(
vertexSource, fragmentSource); vertexFile.string(),
fragmentFile.string(),
vertexSource, fragmentSource);
if (shader == nullptr) { if (shader == nullptr) {
std::cerr << "failed to load shader '" << name << "'" << std::endl; std::cerr << "failed to load shader '" << name << "'" << std::endl;
return false; return false;
@@ -54,19 +53,25 @@ bool assetload::shader(Assets* assets,
bool assetload::atlas(Assets* assets, bool assetload::atlas(Assets* assets,
const ResPaths* paths, const ResPaths* paths,
const string directory, const std::string directory,
const string name) { const std::string name) {
AtlasBuilder builder; AtlasBuilder builder;
for (const auto& file : paths->listdir(directory)) { for (const auto& file : paths->listdir(directory)) {
if (file.extension() == ".png") { // png is only supported format
string name = file.stem().string(); if (file.extension() != ".png")
if (builder.has(name)) { continue;
continue; // skip duplicates std::string name = file.stem().string();
} // skip duplicates
std::unique_ptr<ImageData> image (png::load_image(file.string()));//but what if load_image return nullptr? if (builder.has(name)) {
image->fixAlphaColor(); continue;
builder.add(name, image.release());
} }
std::unique_ptr<ImageData> image (png::load_image(file.string()));
if (image == nullptr) {
std::cerr << "could not to load " << file.string() << std::endl;
continue;
}
image->fixAlphaColor();
builder.add(name, image.release());
} }
Atlas* atlas = builder.build(2); Atlas* atlas = builder.build(2);
assets->store(atlas, name); assets->store(atlas, name);
@@ -75,11 +80,11 @@ bool assetload::atlas(Assets* assets,
bool assetload::font(Assets* assets, bool assetload::font(Assets* assets,
const ResPaths* paths, const ResPaths* paths,
const string filename, const std::string filename,
const string name) { const std::string name) {
vector<Texture*> pages; std::vector<Texture*> pages;
for (size_t i = 0; i <= 4; i++) { for (size_t i = 0; i <= 4; i++) {
string name = filename + "_" + std::to_string(i) + ".png"; std::string name = filename + "_" + std::to_string(i) + ".png";
name = paths->find(name).string(); name = paths->find(name).string();
Texture* texture = png::load_texture(name); Texture* texture = png::load_texture(name);
if (texture == nullptr) { if (texture == nullptr) {
+21 -1
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@@ -1,9 +1,11 @@
#include "ContentPack.h" #include "ContentPack.h"
#include <iostream>
#include <stdexcept> #include <stdexcept>
#include "../files/files.h"
#include "../coders/json.h" #include "../coders/json.h"
#include "../files/files.h"
#include "../files/engine_paths.h"
namespace fs = std::filesystem; namespace fs = std::filesystem;
@@ -44,3 +46,21 @@ void ContentPack::scan(fs::path rootfolder,
packs.push_back(read(folder)); packs.push_back(read(folder));
} }
} }
std::vector<std::string> ContentPack::worldPacksList(fs::path folder) {
fs::path listfile = folder / fs::path("packs.list");
if (!fs::is_regular_file(listfile)) {
std::cerr << "warning: packs.list not found (will be created)";
std::cerr << std::endl;
files::write_string(listfile, "# autogenerated, do not modify\nbase\n");
}
return files::read_list(listfile);
}
fs::path ContentPack::findPack(const EnginePaths* paths, std::string name) {
auto folder = paths->getResources() / fs::path("content") / fs::path(name);
if (!fs::is_directory(folder)) {
throw std::runtime_error("could not to find pack '"+name+"'");
}
return folder;
}
+4
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@@ -5,6 +5,8 @@
#include <vector> #include <vector>
#include <filesystem> #include <filesystem>
class EnginePaths;
struct ContentPack { struct ContentPack {
std::string id = "none"; std::string id = "none";
std::string title = "untitled"; std::string title = "untitled";
@@ -19,6 +21,8 @@ struct ContentPack {
static ContentPack read(std::filesystem::path folder); static ContentPack read(std::filesystem::path folder);
static void scan(std::filesystem::path folder, static void scan(std::filesystem::path folder,
std::vector<ContentPack>& packs); std::vector<ContentPack>& packs);
static std::vector<std::string> worldPacksList(std::filesystem::path folder);
static std::filesystem::path findPack(const EnginePaths* paths, std::string name);
}; };
#endif // CONTENT_CONTENT_PACK_H_ #endif // CONTENT_CONTENT_PACK_H_
+36 -23
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@@ -7,15 +7,10 @@
#include <stdexcept> #include <stdexcept>
#include "../coders/json.h" #include "../coders/json.h"
using std::ios; namespace fs = std::filesystem;
using std::string;
using std::unique_ptr;
using std::ifstream;
using std::ofstream;
using std::filesystem::path;
bool files::write_bytes(path filename, const char* data, size_t size) { bool files::write_bytes(fs::path filename, const char* data, size_t size) {
ofstream output(filename, ios::binary); std::ofstream output(filename, std::ios::binary);
if (!output.is_open()) if (!output.is_open())
return false; return false;
output.write(data, size); output.write(data, size);
@@ -23,8 +18,8 @@ bool files::write_bytes(path filename, const char* data, size_t size) {
return true; return true;
} }
uint files::append_bytes(path filename, const char* data, size_t size) { uint files::append_bytes(fs::path filename, const char* data, size_t size) {
ofstream output(filename, ios::binary | ios::app); std::ofstream output(filename, std::ios::binary | std::ios::app);
if (!output.is_open()) if (!output.is_open())
return 0; return 0;
uint position = output.tellp(); uint position = output.tellp();
@@ -33,8 +28,8 @@ uint files::append_bytes(path filename, const char* data, size_t size) {
return position; return position;
} }
bool files::read(path filename, char* data, size_t size) { bool files::read(fs::path filename, char* data, size_t size) {
ifstream output(filename, ios::binary); std::ifstream output(filename, std::ios::binary);
if (!output.is_open()) if (!output.is_open())
return false; return false;
output.read(data, size); output.read(data, size);
@@ -42,31 +37,32 @@ bool files::read(path filename, char* data, size_t size) {
return true; return true;
} }
char* files::read_bytes(path filename, size_t& length) { char* files::read_bytes(fs::path filename, size_t& length) {
ifstream input(filename, ios::binary); std::ifstream input(filename, std::ios::binary);
if (!input.is_open()) if (!input.is_open())
return nullptr; return nullptr;
input.seekg(0, std::ios_base::end); input.seekg(0, std::ios_base::end);
length = input.tellg(); length = input.tellg();
input.seekg(0, std::ios_base::beg); input.seekg(0, std::ios_base::beg);
unique_ptr<char> data(new char[length]); std::unique_ptr<char> data(new char[length]);
input.read(data.get(), length); input.read(data.get(), length);
input.close(); input.close();
return data.release(); return data.release();
} }
std::string files::read_string(path filename) { std::string files::read_string(fs::path filename) {
size_t size; size_t size;
unique_ptr<char> chars (read_bytes(filename, size)); std::unique_ptr<char> chars (read_bytes(filename, size));
if (chars == nullptr) { if (chars == nullptr) {
throw std::runtime_error("could not to load file '"+filename.string()+"'"); throw std::runtime_error("could not to load file '"+
filename.string()+"'");
} }
return string(chars.get(), size); return std::string(chars.get(), size);
} }
bool files::write_string(path filename, const string content) { bool files::write_string(fs::path filename, const std::string content) {
ofstream file(filename); std::ofstream file(filename);
if (!file) { if (!file) {
return false; return false;
} }
@@ -74,8 +70,8 @@ bool files::write_string(path filename, const string content) {
return true; return true;
} }
json::JObject* files::read_json(path file) { json::JObject* files::read_json(fs::path file) {
string text = files::read_string(file); std::string text = files::read_string(file);
try { try {
return json::parse(file.string(), text); return json::parse(file.string(), text);
} catch (const parsing_error& error) { } catch (const parsing_error& error) {
@@ -83,3 +79,20 @@ json::JObject* files::read_json(path file) {
throw std::runtime_error("could not to parse "+file.string()); throw std::runtime_error("could not to parse "+file.string());
} }
} }
std::vector<std::string> files::read_list(std::filesystem::path filename) {
std::ifstream file(filename);
if (!file) {
throw std::runtime_error("could not to open file "+filename.u8string());
}
std::vector<std::string> lines;
std::string line;
while (std::getline(file, line)) {
if (line.length() == 0)
continue;
if (line[0] == '#')
continue;
lines.push_back(line);
}
return lines;
}
+2
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@@ -2,6 +2,7 @@
#define FILES_FILES_H_ #define FILES_FILES_H_
#include <string> #include <string>
#include <vector>
#include <filesystem> #include <filesystem>
#include "../typedefs.h" #include "../typedefs.h"
@@ -17,6 +18,7 @@ namespace files {
extern std::string read_string(std::filesystem::path filename); extern std::string read_string(std::filesystem::path filename);
extern bool write_string(std::filesystem::path filename, const std::string content); extern bool write_string(std::filesystem::path filename, const std::string content);
extern json::JObject* read_json(std::filesystem::path file); extern json::JObject* read_json(std::filesystem::path file);
extern std::vector<std::string> read_list(std::filesystem::path file);
} }
#endif /* FILES_FILES_H_ */ #endif /* FILES_FILES_H_ */
+15 -3
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@@ -159,15 +159,27 @@ Panel* create_main_menu_panel(Engine* engine, PagesControl* menu) {
button->color(vec4(1.0f, 1.0f, 1.0f, 0.1f)); button->color(vec4(1.0f, 1.0f, 1.0f, 0.1f));
button->listenAction([=](GUI* gui) { button->listenAction([=](GUI* gui) {
// TODO: complete and move somewhere // TODO: complete and move somewhere
auto folder = paths->getWorldsFolder()/u8path(name);
auto resdir = engine->getPaths()->getResources(); auto resdir = engine->getPaths()->getResources();
auto& packs = engine->getContentPacks(); auto& packs = engine->getContentPacks();
packs.clear(); packs.clear();
packs.push_back(ContentPack::read(resdir/path("content/base"))); auto packnames = ContentPack::worldPacksList(folder);
for (auto name : packnames) {
path packfolder;
try {
packfolder = ContentPack::findPack(paths, name);
} catch (std::runtime_error& error) {
guiutil::alert(gui, langs::get(L"error.pack-not-found")+
L": "+util::str2wstr_utf8(name));
return;
}
packs.push_back(ContentPack::read(packfolder));
}
engine->loadContent(); engine->loadContent();
auto* content = engine->getContent(); auto* content = engine->getContent();
auto& settings = engine->getSettings(); auto& settings = engine->getSettings();
auto folder = paths->getWorldsFolder()/u8path(name);
std::filesystem::create_directories(folder); std::filesystem::create_directories(folder);
ContentLUT* lut = World::checkIndices(folder, content); ContentLUT* lut = World::checkIndices(folder, content);
if (lut) { if (lut) {
@@ -279,7 +291,7 @@ Panel* create_new_world_panel(Engine* engine, PagesControl* menu) {
// TODO: complete and move somewhere // TODO: complete and move somewhere
auto resdir = engine->getPaths()->getResources(); auto resdir = engine->getPaths()->getResources();
auto packs = engine->getContentPacks(); auto& packs = engine->getContentPacks();
packs.clear(); packs.clear();
packs.push_back(ContentPack::read(resdir/path("content/base"))); packs.push_back(ContentPack::read(resdir/path("content/base")));
engine->loadContent(); engine->loadContent();