frontend/gui moved to graphics/ui

This commit is contained in:
MihailRis
2024-03-19 00:08:46 +03:00
parent b56408a202
commit 5393977e57
26 changed files with 139 additions and 140 deletions
+35 -35
View File
@@ -1,46 +1,46 @@
#include "screens.h"
#include "../assets/Assets.h"
#include "../audio/audio.h"
#include "../content/Content.h"
#include "../core_defs.h"
#include "../engine.h"
#include "../graphics/core/Batch2D.h"
#include "../graphics/core/GfxContext.h"
#include "../graphics/core/Shader.h"
#include "../graphics/core/TextureAnimation.h"
#include "../graphics/ui/elements/containers.h"
#include "../graphics/ui/GUI.h"
#include "../logic/ChunksController.h"
#include "../logic/LevelController.h"
#include "../logic/scripting/scripting_frontend.h"
#include "../logic/scripting/scripting.h"
#include "../objects/Player.h"
#include "../physics/Hitbox.h"
#include "../util/stringutil.h"
#include "../voxels/Block.h"
#include "../voxels/Chunk.h"
#include "../voxels/Chunks.h"
#include "../window/Camera.h"
#include "../window/Events.h"
#include "../window/input.h"
#include "../world/Level.h"
#include "../world/World.h"
#include "ContentGfxCache.h"
#include "hud.h"
#include "LevelFrontend.h"
#include "menu/menu.h"
#include "WorldRenderer.h"
#include <filesystem>
#include <glm/glm.hpp>
#include <iomanip>
#include <iostream>
#include <memory>
#include <sstream>
#include <glm/glm.hpp>
#include <filesystem>
#include <stdexcept>
#include "../audio/audio.h"
#include "../window/Camera.h"
#include "../window/Events.h"
#include "../window/input.h"
#include "../graphics/core/Shader.h"
#include "../graphics/core/Batch2D.h"
#include "../graphics/core/GfxContext.h"
#include "../graphics/core/TextureAnimation.h"
#include "../assets/Assets.h"
#include "../world/Level.h"
#include "../world/World.h"
#include "../objects/Player.h"
#include "../physics/Hitbox.h"
#include "../logic/ChunksController.h"
#include "../logic/LevelController.h"
#include "../logic/scripting/scripting.h"
#include "../logic/scripting/scripting_frontend.h"
#include "../voxels/Chunks.h"
#include "../voxels/Chunk.h"
#include "../engine.h"
#include "../util/stringutil.h"
#include "../core_defs.h"
#include "WorldRenderer.h"
#include "hud.h"
#include "ContentGfxCache.h"
#include "LevelFrontend.h"
#include "gui/GUI.h"
#include "gui/containers.h"
#include "menu/menu.h"
#include "../content/Content.h"
#include "../voxels/Block.h"
Screen::Screen(Engine* engine) : engine(engine), batch(new Batch2D(1024)) {
}