frontend/gui moved to graphics/ui
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+35
-35
@@ -1,46 +1,46 @@
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#include "screens.h"
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#include "../assets/Assets.h"
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#include "../audio/audio.h"
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#include "../content/Content.h"
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#include "../core_defs.h"
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#include "../engine.h"
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#include "../graphics/core/Batch2D.h"
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#include "../graphics/core/GfxContext.h"
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#include "../graphics/core/Shader.h"
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#include "../graphics/core/TextureAnimation.h"
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#include "../graphics/ui/elements/containers.h"
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#include "../graphics/ui/GUI.h"
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#include "../logic/ChunksController.h"
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#include "../logic/LevelController.h"
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#include "../logic/scripting/scripting_frontend.h"
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#include "../logic/scripting/scripting.h"
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#include "../objects/Player.h"
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#include "../physics/Hitbox.h"
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#include "../util/stringutil.h"
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#include "../voxels/Block.h"
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#include "../voxels/Chunk.h"
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#include "../voxels/Chunks.h"
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#include "../window/Camera.h"
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#include "../window/Events.h"
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#include "../window/input.h"
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#include "../world/Level.h"
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#include "../world/World.h"
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#include "ContentGfxCache.h"
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#include "hud.h"
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#include "LevelFrontend.h"
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#include "menu/menu.h"
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#include "WorldRenderer.h"
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#include <filesystem>
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#include <glm/glm.hpp>
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#include <iomanip>
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#include <iostream>
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#include <memory>
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#include <sstream>
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#include <glm/glm.hpp>
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#include <filesystem>
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#include <stdexcept>
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#include "../audio/audio.h"
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#include "../window/Camera.h"
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#include "../window/Events.h"
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#include "../window/input.h"
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#include "../graphics/core/Shader.h"
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#include "../graphics/core/Batch2D.h"
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#include "../graphics/core/GfxContext.h"
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#include "../graphics/core/TextureAnimation.h"
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#include "../assets/Assets.h"
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#include "../world/Level.h"
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#include "../world/World.h"
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#include "../objects/Player.h"
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#include "../physics/Hitbox.h"
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#include "../logic/ChunksController.h"
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#include "../logic/LevelController.h"
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#include "../logic/scripting/scripting.h"
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#include "../logic/scripting/scripting_frontend.h"
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#include "../voxels/Chunks.h"
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#include "../voxels/Chunk.h"
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#include "../engine.h"
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#include "../util/stringutil.h"
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#include "../core_defs.h"
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#include "WorldRenderer.h"
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#include "hud.h"
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#include "ContentGfxCache.h"
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#include "LevelFrontend.h"
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#include "gui/GUI.h"
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#include "gui/containers.h"
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#include "menu/menu.h"
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#include "../content/Content.h"
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#include "../voxels/Block.h"
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Screen::Screen(Engine* engine) : engine(engine), batch(new Batch2D(1024)) {
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}
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