add 'is_new' argument to on_world_open

This commit is contained in:
MihailRis
2025-08-15 23:48:04 +03:00
parent 9ce70d70e1
commit 53ce219127
4 changed files with 15 additions and 6 deletions
+5 -5
View File
@@ -324,7 +324,7 @@ void Hud::updateWorldGenDebug() {
void Hud::update(bool visible) {
const auto& chunks = *player.chunks;
bool is_menu_open = menu.hasOpenPage();
bool isMenuOpen = menu.hasOpenPage();
debugPanel->setVisible(
debug && visible && !(inventoryOpen && inventoryView == nullptr)
@@ -333,13 +333,13 @@ void Hud::update(bool visible) {
if (!visible && inventoryOpen) {
closeInventory();
}
if (pause && !is_menu_open) {
if (pause && !isMenuOpen) {
setPause(false);
}
if (!gui.isFocusCaught()) {
processInput(visible);
}
if ((is_menu_open || inventoryOpen) == input.getCursor().locked) {
if ((isMenuOpen || inventoryOpen) == input.getCursor().locked) {
input.toggleCursor();
}
@@ -360,8 +360,8 @@ void Hud::update(bool visible) {
contentAccessPanel->setSize(glm::vec2(caSize.x, windowSize.y));
contentAccess->setMinSize(glm::vec2(1, windowSize.y));
hotbarView->setVisible(visible && !(secondUI && !inventoryView));
darkOverlay->setVisible(is_menu_open);
menu.setVisible(is_menu_open);
darkOverlay->setVisible(isMenuOpen);
menu.setVisible(isMenuOpen);
if (visible) {
for (auto& element : elements) {