implement custom models preview & BlocksRenderer cleanup
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@@ -82,16 +82,6 @@ class BlocksRenderer {
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const UVRegion& region,
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bool lights
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);
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void tetragonicFace(
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const glm::vec3& coord,
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const glm::vec3& p1, const glm::vec3& p2,
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const glm::vec3& p3, const glm::vec3& p4,
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const glm::vec3& X,
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const glm::vec3& Y,
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const glm::vec3& Z,
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const UVRegion& texreg,
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bool lights
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);
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void blockCube(
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const glm::ivec3& coord,
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const UVRegion(&faces)[6],
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