Shader loading error text fix
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@@ -23,7 +23,8 @@ public:
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void uniform3f(std::string name, float x, float y, float z);
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void uniform3f(std::string name, glm::vec3 xyz);
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static Shader* loadShader(std::string vertexFile, std::string fragmentFile);
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static Shader* loadShader(std::string vertexFile, std::string fragmentFile,
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std::string vertexSource, std::string fragmentSource);
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};
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#endif /* GRAPHICS_SHADER_H_ */
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