fix entities visibility
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@@ -141,7 +141,7 @@ void SkeletonConfig::update(
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build_matrix(rotation, interpolation.getCurrent())
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build_matrix(rotation, interpolation.getCurrent())
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);
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);
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} else {
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} else {
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update(0, skeleton, root.get(), rotation);
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update(0, skeleton, root.get(), build_matrix(rotation, position));
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}
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}
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}
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}
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