add variants (WIP)

This commit is contained in:
MihailRis
2025-07-13 21:28:57 +03:00
parent 01181b6403
commit 5478d121f0
16 changed files with 275 additions and 177 deletions
+27 -8
View File
@@ -22,21 +22,30 @@ ContentGfxCache::ContentGfxCache(
refresh();
}
void ContentGfxCache::refresh(const Block& def, const Atlas& atlas) {
static void refresh_variant(
const Assets& assets,
const Block& def,
const Variant& variant,
uint8_t variantIndex,
std::unique_ptr<UVRegion[]>& sideregions,
const Atlas& atlas,
const GraphicsSettings& settings,
std::unordered_map<blockid_t, model::Model>& models
) {
for (uint side = 0; side < 6; side++) {
std::string tex = def.textureFaces[side];
if (def.culling == CullingMode::OPTIONAL &&
std::string tex = variant.textureFaces[side];
if (variant.culling == CullingMode::OPTIONAL &&
!settings.denseRender.get() && atlas.has(tex + "_opaque")) {
tex = tex + "_opaque";
}
if (atlas.has(tex)) {
sideregions[def.rt.id * 6 + side] = atlas.get(tex);
sideregions[(def.rt.id * 6 + side) * MAX_VARIANTS + variantIndex] = atlas.get(tex);
} else if (atlas.has(TEXTURE_NOTFOUND)) {
sideregions[def.rt.id * 6 + side] = atlas.get(TEXTURE_NOTFOUND);
sideregions[(def.rt.id * 6 + side) * MAX_VARIANTS + variantIndex] = atlas.get(TEXTURE_NOTFOUND);
}
}
if (def.model.type == BlockModelType::CUSTOM) {
auto model = assets.require<model::Model>(def.model.name);
if (variant.model.type == BlockModelType::CUSTOM) {
auto model = assets.require<model::Model>(variant.model.name);
for (auto& mesh : model.meshes) {
size_t pos = mesh.texture.find(':');
@@ -53,9 +62,19 @@ void ContentGfxCache::refresh(const Block& def, const Atlas& atlas) {
}
}
void ContentGfxCache::refresh(const Block& def, const Atlas& atlas) {
refresh_variant(assets, def, def.defaults, 0, sideregions, atlas, settings, models);
if (def.variants) {
const auto& variants = def.variants->variants;
for (int i = 0; i < variants.size(); i++) {
refresh_variant(assets, def, variants[i], i + 1, sideregions, atlas, settings, models);
}
}
}
void ContentGfxCache::refresh() {
auto indices = content.getIndices();
sideregions = std::make_unique<UVRegion[]>(indices->blocks.count() * 6);
sideregions = std::make_unique<UVRegion[]>(indices->blocks.count() * 6 * MAX_VARIANTS);
const auto& atlas = assets.require<Atlas>("blocks");
const auto& blocks = indices->blocks.getIterable();