add variants (WIP)
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@@ -16,6 +16,8 @@ class Block;
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struct UVRegion;
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struct GraphicsSettings;
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inline constexpr int MAX_VARIANTS = 16;
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class ContentGfxCache {
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const Content& content;
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const Assets& assets;
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@@ -32,8 +34,8 @@ public:
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);
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~ContentGfxCache();
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inline const UVRegion& getRegion(blockid_t id, int side) const {
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return sideregions[id * 6 + side];
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inline const UVRegion& getRegion(blockid_t id, uint8_t variant, int side) const {
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return sideregions[(id * 6 + side) * MAX_VARIANTS + variant];
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}
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const model::Model& getModel(blockid_t id) const;
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