add variants (WIP)
This commit is contained in:
@@ -292,21 +292,22 @@ static bool is_aligned(const glm::vec3& v, float e = 1e-6f) {
|
||||
}
|
||||
|
||||
void BlocksRenderer::blockCustomModel(
|
||||
const glm::ivec3& icoord, const Block* block, ubyte rotation, bool lights, bool ao
|
||||
const glm::ivec3& icoord, const Block& block, blockstate states, bool lights, bool ao
|
||||
) {
|
||||
const auto& variant = block.getVariant(states.userbits);
|
||||
glm::vec3 X(1, 0, 0);
|
||||
glm::vec3 Y(0, 1, 0);
|
||||
glm::vec3 Z(0, 0, 1);
|
||||
glm::vec3 coord(icoord);
|
||||
if (block->rotatable) {
|
||||
auto& rotations = block->rotations;
|
||||
CoordSystem orient = rotations.variants[rotation];
|
||||
if (block.rotatable) {
|
||||
auto& rotations = block.rotations;
|
||||
CoordSystem orient = rotations.variants[states.rotation];
|
||||
X = orient.axes[0];
|
||||
Y = orient.axes[1];
|
||||
Z = orient.axes[2];
|
||||
}
|
||||
|
||||
const auto& model = cache.getModel(block->rt.id);
|
||||
const auto& model = cache.getModel(block.rt.id);
|
||||
for (const auto& mesh : model.meshes) {
|
||||
if (vertexCount + mesh.vertices.size() >= capacity) {
|
||||
overflow = true;
|
||||
@@ -328,7 +329,7 @@ void BlocksRenderer::blockCustomModel(
|
||||
0.5f;
|
||||
vp = vp.x * X + vp.y * Y + vp.z * Z;
|
||||
|
||||
if (!isOpen(glm::floor(coord + vp + 0.5f + n * 1e-3f), *block) && is_aligned(n)) {
|
||||
if (!isOpen(glm::floor(coord + vp + 0.5f + n * 1e-3f), block, variant) && is_aligned(n)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -369,6 +370,7 @@ void BlocksRenderer::blockCube(
|
||||
bool lights,
|
||||
bool ao
|
||||
) {
|
||||
const auto& variant = block.getVariant(states.userbits);
|
||||
glm::ivec3 X(1, 0, 0);
|
||||
glm::ivec3 Y(0, 1, 0);
|
||||
glm::ivec3 Z(0, 0, 1);
|
||||
@@ -382,41 +384,41 @@ void BlocksRenderer::blockCube(
|
||||
}
|
||||
|
||||
if (ao) {
|
||||
if (isOpen(coord + Z, block)) {
|
||||
if (isOpen(coord + Z, block, variant)) {
|
||||
faceAO(coord, X, Y, Z, texfaces[5], lights);
|
||||
}
|
||||
if (isOpen(coord - Z, block)) {
|
||||
if (isOpen(coord - Z, block, variant)) {
|
||||
faceAO(coord, -X, Y, -Z, texfaces[4], lights);
|
||||
}
|
||||
if (isOpen(coord + Y, block)) {
|
||||
if (isOpen(coord + Y, block, variant)) {
|
||||
faceAO(coord, X, -Z, Y, texfaces[3], lights);
|
||||
}
|
||||
if (isOpen(coord - Y, block)) {
|
||||
if (isOpen(coord - Y, block, variant)) {
|
||||
faceAO(coord, X, Z, -Y, texfaces[2], lights);
|
||||
}
|
||||
if (isOpen(coord + X, block)) {
|
||||
if (isOpen(coord + X, block, variant)) {
|
||||
faceAO(coord, -Z, Y, X, texfaces[1], lights);
|
||||
}
|
||||
if (isOpen(coord - X, block)) {
|
||||
if (isOpen(coord - X, block, variant)) {
|
||||
faceAO(coord, Z, Y, -X, texfaces[0], lights);
|
||||
}
|
||||
} else {
|
||||
if (isOpen(coord + Z, block)) {
|
||||
if (isOpen(coord + Z, block, variant)) {
|
||||
face(coord, X, Y, Z, texfaces[5], pickLight(coord + Z), lights);
|
||||
}
|
||||
if (isOpen(coord - Z, block)) {
|
||||
if (isOpen(coord - Z, block, variant)) {
|
||||
face(coord, -X, Y, -Z, texfaces[4], pickLight(coord - Z), lights);
|
||||
}
|
||||
if (isOpen(coord + Y, block)) {
|
||||
if (isOpen(coord + Y, block, variant)) {
|
||||
face(coord, X, -Z, Y, texfaces[3], pickLight(coord + Y), lights);
|
||||
}
|
||||
if (isOpen(coord - Y, block)) {
|
||||
if (isOpen(coord - Y, block, variant)) {
|
||||
face(coord, X, Z, -Y, texfaces[2], pickLight(coord - Y), lights);
|
||||
}
|
||||
if (isOpen(coord + X, block)) {
|
||||
if (isOpen(coord + X, block, variant)) {
|
||||
face(coord, -Z, Y, X, texfaces[1], pickLight(coord + X), lights);
|
||||
}
|
||||
if (isOpen(coord - X, block)) {
|
||||
if (isOpen(coord - X, block, variant)) {
|
||||
face(coord, Z, Y, -X, texfaces[0], pickLight(coord - X), lights);
|
||||
}
|
||||
}
|
||||
@@ -486,21 +488,26 @@ void BlocksRenderer::render(
|
||||
blockid_t id = vox.id;
|
||||
blockstate state = vox.state;
|
||||
const auto& def = *blockDefsCache[id];
|
||||
if (id == 0 || def.drawGroup != drawGroup || state.segment) {
|
||||
const auto& variant = def.getVariant(state.userbits);
|
||||
uint8_t variantId = state.userbits;
|
||||
if (id == 0 || variant.drawGroup != drawGroup || state.segment) {
|
||||
continue;
|
||||
}
|
||||
if (def.translucent) {
|
||||
continue;
|
||||
}
|
||||
const UVRegion texfaces[6] {
|
||||
cache.getRegion(id, 0), cache.getRegion(id, 1),
|
||||
cache.getRegion(id, 2), cache.getRegion(id, 3),
|
||||
cache.getRegion(id, 4), cache.getRegion(id, 5)
|
||||
cache.getRegion(id, variantId, 0),
|
||||
cache.getRegion(id, variantId, 1),
|
||||
cache.getRegion(id, variantId, 2),
|
||||
cache.getRegion(id, variantId, 3),
|
||||
cache.getRegion(id, variantId, 4),
|
||||
cache.getRegion(id, variantId, 5)
|
||||
};
|
||||
int x = i % CHUNK_W;
|
||||
int y = i / (CHUNK_D * CHUNK_W);
|
||||
int z = (i / CHUNK_D) % CHUNK_W;
|
||||
switch (def.model.type) {
|
||||
switch (def.getModel(state.userbits).type) {
|
||||
case BlockModelType::BLOCK:
|
||||
blockCube({x, y, z}, texfaces, def, vox.state, !def.shadeless,
|
||||
def.ambientOcclusion);
|
||||
@@ -516,8 +523,13 @@ void BlocksRenderer::render(
|
||||
break;
|
||||
}
|
||||
case BlockModelType::CUSTOM: {
|
||||
blockCustomModel({x, y, z}, &def, vox.state.rotation,
|
||||
!def.shadeless, def.ambientOcclusion);
|
||||
blockCustomModel(
|
||||
{x, y, z},
|
||||
def,
|
||||
vox.state,
|
||||
!def.shadeless,
|
||||
def.ambientOcclusion
|
||||
);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
@@ -549,21 +561,26 @@ SortingMeshData BlocksRenderer::renderTranslucent(
|
||||
blockid_t id = vox.id;
|
||||
blockstate state = vox.state;
|
||||
const auto& def = *blockDefsCache[id];
|
||||
if (id == 0 || def.drawGroup != drawGroup || state.segment) {
|
||||
uint8_t variantId = state.userbits;
|
||||
const auto& variant = def.getVariant(variantId);
|
||||
if (id == 0 || variant.drawGroup != drawGroup || state.segment) {
|
||||
continue;
|
||||
}
|
||||
if (!def.translucent) {
|
||||
continue;
|
||||
}
|
||||
const UVRegion texfaces[6] {
|
||||
cache.getRegion(id, 0), cache.getRegion(id, 1),
|
||||
cache.getRegion(id, 2), cache.getRegion(id, 3),
|
||||
cache.getRegion(id, 4), cache.getRegion(id, 5)
|
||||
cache.getRegion(id, variantId, 0),
|
||||
cache.getRegion(id, variantId, 1),
|
||||
cache.getRegion(id, variantId, 2),
|
||||
cache.getRegion(id, variantId, 3),
|
||||
cache.getRegion(id, variantId, 4),
|
||||
cache.getRegion(id, variantId, 5)
|
||||
};
|
||||
int x = i % CHUNK_W;
|
||||
int y = i / (CHUNK_D * CHUNK_W);
|
||||
int z = (i / CHUNK_D) % CHUNK_W;
|
||||
switch (def.model.type) {
|
||||
switch (def.getModel(state.userbits).type) {
|
||||
case BlockModelType::BLOCK:
|
||||
blockCube({x, y, z}, texfaces, def, vox.state, !def.shadeless,
|
||||
def.ambientOcclusion);
|
||||
@@ -579,7 +596,7 @@ SortingMeshData BlocksRenderer::renderTranslucent(
|
||||
break;
|
||||
}
|
||||
case BlockModelType::CUSTOM: {
|
||||
blockCustomModel({x, y, z}, &def, vox.state.rotation,
|
||||
blockCustomModel({x, y, z}, def, vox.state,
|
||||
!def.shadeless, def.ambientOcclusion);
|
||||
break;
|
||||
}
|
||||
@@ -670,11 +687,12 @@ void BlocksRenderer::build(const Chunk* chunk, const Chunks* chunks) {
|
||||
const voxel& vox = voxels[i];
|
||||
blockid_t id = vox.id;
|
||||
const auto& def = *blockDefsCache[id];
|
||||
const auto& variant = def.getVariant(vox.state.userbits);
|
||||
|
||||
if (beginEnds[def.drawGroup][0] == 0) {
|
||||
beginEnds[def.drawGroup][0] = i+1;
|
||||
if (beginEnds[variant.drawGroup][0] == 0) {
|
||||
beginEnds[variant.drawGroup][0] = i+1;
|
||||
}
|
||||
beginEnds[def.drawGroup][1] = i;
|
||||
beginEnds[variant.drawGroup][1] = i;
|
||||
}
|
||||
cancelled = false;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user