luaL_error use replaced with c++ exceptions

This commit is contained in:
MihailRis
2024-05-12 11:00:11 +03:00
parent 9522aedeec
commit 548c55fced
9 changed files with 80 additions and 73 deletions
+7 -2
View File
@@ -11,6 +11,8 @@
#endif
#include <glm/glm.hpp>
#include <stdexcept>
namespace lua {
inline int pushivec3(lua_State* L, luaint x, luaint y, luaint z) {
lua_pushinteger(L, x);
@@ -94,6 +96,9 @@ namespace lua {
inline glm::vec2 tovec2(lua_State* L, int idx) {
lua_pushvalue(L, idx);
if (!lua_istable(L, idx) || lua_objlen(L, idx) < 2) {
throw std::runtime_error("value must be an array of two numbers");
}
lua_rawgeti(L, -1, 1);
lua::luanumber x = lua_tonumber(L, -1); lua_pop(L, 1);
lua_rawgeti(L, -1, 2);
@@ -104,8 +109,8 @@ namespace lua {
inline glm::vec4 tocolor(lua_State* L, int idx) {
lua_pushvalue(L, idx);
if (!lua_istable(L, -1)) {
luaL_error(L, "RGBA array required");
if (!lua_istable(L, -1) || lua_objlen(L, idx) < 4) {
throw std::runtime_error("RGBA array required");
}
lua_rawgeti(L, -1, 1);
lua::luanumber r = lua_tonumber(L, -1); lua_pop(L, 1);