maths/
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@@ -5,7 +5,7 @@
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#include <GL/glew.h>
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#include <typedefs.hpp>
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#include "../../maths/UVRegion.hpp"
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#include <maths/UVRegion.hpp>
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/// xyz, uv, rgba
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inline constexpr uint B3D_VERTEX_SIZE = 9;
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