maths/
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@@ -1,7 +1,7 @@
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#include "BlocksRenderer.hpp"
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#include <graphics/core/Mesh.hpp>
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#include "../../maths/UVRegion.hpp"
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#include <maths/UVRegion.hpp>
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#include <constants.hpp>
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#include <content/Content.hpp>
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#include <voxels/Block.hpp>
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@@ -1,7 +1,7 @@
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#ifndef GRAPHICS_RENDER_MODEL_BATCH_HPP_
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#define GRAPHICS_RENDER_MODEL_BATCH_HPP_
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#include "../../maths/UVRegion.hpp"
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#include <maths/UVRegion.hpp>
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#include <memory>
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#include <vector>
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@@ -9,7 +9,7 @@
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#include <graphics/core/DrawContext.hpp>
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#include "../../window/Window.hpp"
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#include "../../window/Camera.hpp"
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#include "../../maths/UVRegion.hpp"
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#include <maths/UVRegion.hpp>
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#include <cmath>
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#include <iostream>
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@@ -5,7 +5,7 @@
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#include <string>
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#include <vector>
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#include <typedefs.hpp>
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#include "../../maths/fastmaths.hpp"
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#include <maths/fastmaths.hpp>
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class Mesh;
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class Shader;
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@@ -17,8 +17,8 @@
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#include <items/ItemStack.hpp>
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#include <logic/PlayerController.hpp>
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#include <logic/scripting/scripting_hud.hpp>
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#include "../../maths/FrustumCulling.hpp"
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#include "../../maths/voxmaths.hpp"
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#include <maths/FrustumCulling.hpp>
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#include <maths/voxmaths.hpp>
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#include <objects/Entities.hpp>
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#include <objects/Player.hpp>
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#include <settings.hpp>
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