Minor refactor
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@@ -91,7 +91,7 @@ class BlocksRenderer {
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const glm::vec3& size,
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const UVRegion(&faces)[6],
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const Block* block,
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ubyte states);
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ubyte rotation);
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void blockXSprite(int x, int y, int z, const glm::vec3& size, const UVRegion& face1, const UVRegion& face2, float spread);
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bool isOpenForLight(int x, int y, int z) const;
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