Minor refactor
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@@ -40,7 +40,7 @@ public:
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float camX = 0.0f;
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float camY = 0.0f;
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Player(glm::vec3 position, float speed, Camera* camera);
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Player(glm::vec3 position, float speed);
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~Player();
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void teleport(glm::vec3 position);
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