Minor refactor

This commit is contained in:
MihailRis
2023-12-07 13:45:34 +03:00
parent 2055cff0be
commit 551b230b94
10 changed files with 30 additions and 22 deletions
+10 -7
View File
@@ -56,17 +56,20 @@ void World::write(Level* level) {
wfile->writePlayer(level->player);
}
const float DEF_PLAYER_Y = 100.0f;
const float DEF_PLAYER_SPEED = 4.0f;
Level* World::create(EngineSettings& settings, const Content* content) {
Player* player = new Player(vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED);
return new Level(this, content, player, settings);
}
Level* World::load(EngineSettings& settings, const Content* content) {
wfile->readWorldInfo(this);
vec3 playerPosition = vec3(0, 100, 0);
Camera* camera = new Camera(playerPosition, glm::radians(90.0f));
Player* player = new Player(playerPosition, 4.0f, camera);
Player* player = new Player(vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED);
Level* level = new Level(this, content, player, settings);
wfile->readPlayer(player);
camera->rotation = glm::mat4(1.0f);
camera->rotate(player->camY, player->camX, 0);
return level;
}
}