add "Show Hitboxes" to the debug panel
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@@ -33,6 +33,7 @@ static std::shared_ptr<Label> create_label(wstringsupplier supplier) {
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return label;
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}
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// TODO: move to xml
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std::shared_ptr<UINode> create_debug_panel(
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Engine* engine,
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Level* level,
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@@ -181,6 +182,18 @@ std::shared_ptr<UINode> create_debug_panel(
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});
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panel->add(checkbox);
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}
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{
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auto checkbox = std::make_shared<FullCheckBox>(
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L"Show Hitboxes", glm::vec2(400, 24)
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);
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checkbox->setSupplier([=]() {
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return WorldRenderer::showEntitiesDebug;
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});
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checkbox->setConsumer([=](bool checked) {
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WorldRenderer::showEntitiesDebug = checked;
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});
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panel->add(checkbox);
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}
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panel->refresh();
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return panel;
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}
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