add "Show Hitboxes" to the debug panel
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@@ -44,6 +44,7 @@
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#include <glm/gtc/matrix_transform.hpp>
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bool WorldRenderer::showChunkBorders = false;
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bool WorldRenderer::showEntitiesDebug = false;
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WorldRenderer::WorldRenderer(Engine* engine, LevelFrontend* frontend, Player* player)
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: engine(engine),
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@@ -232,7 +233,7 @@ void WorldRenderer::renderLines(Camera* camera, Shader* linesShader) {
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if (player->selection.vox.id != BLOCK_VOID) {
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renderBlockSelection();
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}
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if (player->debug) {
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if (player->debug && showEntitiesDebug) {
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level->entities->renderDebug(*lineBatch, *frustumCulling);
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}
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lineBatch->render();
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