added bazalt_breaker + scripting fix
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@@ -260,7 +260,7 @@ void PlayerController::updateInteraction(){
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}
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if (lclick) {
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if (!input.shift && item->rt.funcsset.on_use_on_block) {
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if (!input.shift && item->rt.funcsset.on_block_break_by) {
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if (scripting::on_item_break_block(player, item, x, y, z))
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return;
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}
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