add hand skeleton
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#pragma once
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#include <memory>
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class Assets;
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class Camera;
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class Level;
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class Player;
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class ModelBatch;
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namespace rigging {
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struct Skeleton;
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}
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class HandsRenderer {
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public:
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HandsRenderer(
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const Assets& assets,
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const Level& level,
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const Player& player,
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ModelBatch& modelBatch,
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std::shared_ptr<rigging::Skeleton> skeleton
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);
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void renderHands(const Camera& camera, float delta);
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private:
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const Assets& assets;
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const Level& level;
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const Player& player;
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ModelBatch& modelBatch;
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std::shared_ptr<rigging::Skeleton> skeleton;
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};
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