add hand skeleton
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#include "NamedSkeletons.hpp"
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#include "objects/rigging.hpp"
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using namespace rigging;
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NamedSkeletons::NamedSkeletons() = default;
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std::shared_ptr<rigging::Skeleton> NamedSkeletons::createSkeleton(
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const std::string& name, const SkeletonConfig* config
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) {
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auto skeleton = std::make_shared<Skeleton>(config);
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skeletons[name] = skeleton;
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return skeleton;
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}
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rigging::Skeleton* NamedSkeletons::getSkeleton(const std::string& name) {
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const auto& found = skeletons.find(name);
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if (found == skeletons.end()) {
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return nullptr;
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}
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return found->second.get();
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}
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