small fix
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@@ -1,16 +1,15 @@
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#ifndef FRONTEND_GUI_GUI_HPP_
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#ifndef FRONTEND_GUI_GUI_HPP_
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#define FRONTEND_GUI_GUI_HPP_
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#define FRONTEND_GUI_GUI_HPP_
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#include "../../delegates.h"
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#include <queue>
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#include <queue>
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#include <memory>
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#include <memory>
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#include <vector>
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#include <vector>
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#include <string>
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#include <string>
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#include <glm/glm.hpp>
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#include <glm/glm.hpp>
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#include <functional>
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#include <unordered_map>
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#include <unordered_map>
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#include "../../delegates.h"
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class Viewport;
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class Viewport;
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class GfxContext;
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class GfxContext;
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class Assets;
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class Assets;
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@@ -236,7 +236,11 @@ static bool setattr(lua_State* L, Menu* menu, const std::string& attr) {
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static bool setattr(lua_State* L, InventoryView* inventory, const std::string& attr) {
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static bool setattr(lua_State* L, InventoryView* inventory, const std::string& attr) {
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if (attr == "inventory") {
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if (attr == "inventory") {
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auto inv = scripting::level->inventories->get(lua_tointeger(L, 1));
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auto inv = scripting::level->inventories->get(lua_tointeger(L, 1));
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inventory->bind(inv, scripting::content);
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if (inv == nullptr) {
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inventory->unbind();
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} else {
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inventory->bind(inv, scripting::content);
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}
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}
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}
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return false;
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return false;
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}
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}
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