Backlight setting
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@@ -35,7 +35,7 @@ using std::shared_ptr;
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WorldRenderer::WorldRenderer(Engine* engine, Level* level, const ContentGfxCache* cache)
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: engine(engine), level(level) {
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lineBatch = new LineBatch(4096);
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renderer = new ChunksRenderer(level, cache);
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renderer = new ChunksRenderer(level, cache, engine->getSettings());
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frustumCulling = new Frustum();
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level->events->listen(EVT_CHUNK_HIDDEN, [this](lvl_event_type type, Chunk* chunk) {
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renderer->unload(chunk);
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