Backlight setting
This commit is contained in:
@@ -21,13 +21,15 @@ using glm::vec4;
|
||||
|
||||
BlocksRenderer::BlocksRenderer(size_t capacity,
|
||||
const Content* content,
|
||||
const ContentGfxCache* cache)
|
||||
const ContentGfxCache* cache,
|
||||
const EngineSettings& settings)
|
||||
: content(content),
|
||||
vertexOffset(0),
|
||||
indexOffset(0),
|
||||
indexSize(0),
|
||||
capacity(capacity),
|
||||
cache(cache) {
|
||||
cache(cache),
|
||||
settings(settings) {
|
||||
vertexBuffer = new float[capacity];
|
||||
indexBuffer = new int[capacity];
|
||||
voxelsBuffer = new VoxelsVolume(CHUNK_W + 2, CHUNK_H, CHUNK_D + 2);
|
||||
@@ -353,7 +355,7 @@ void BlocksRenderer::render(const voxel* voxels, int atlas_size) {
|
||||
Mesh* BlocksRenderer::render(const Chunk* chunk, int atlas_size, const ChunksStorage* chunks) {
|
||||
this->chunk = chunk;
|
||||
voxelsBuffer->setPosition(chunk->x * CHUNK_W - 1, 0, chunk->z * CHUNK_D - 1);
|
||||
chunks->getVoxels(voxelsBuffer, true);
|
||||
chunks->getVoxels(voxelsBuffer, settings.graphics.backlight);
|
||||
overflow = false;
|
||||
vertexOffset = 0;
|
||||
indexOffset = indexSize = 0;
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include "UVRegion.h"
|
||||
#include "../typedefs.h"
|
||||
#include "../voxels/voxel.h"
|
||||
#include "../settings.h"
|
||||
|
||||
class Content;
|
||||
class Mesh;
|
||||
@@ -31,6 +32,7 @@ class BlocksRenderer {
|
||||
|
||||
const Block* const* blockDefsCache;
|
||||
const ContentGfxCache* const cache;
|
||||
const EngineSettings& settings;
|
||||
|
||||
void vertex(const glm::vec3& coord, float u, float v, const glm::vec4& light);
|
||||
void index(int a, int b, int c, int d, int e, int f);
|
||||
@@ -70,7 +72,7 @@ class BlocksRenderer {
|
||||
glm::vec4 pickSoftLight(int x, int y, int z, const glm::ivec3& right, const glm::ivec3& up) const;
|
||||
void render(const voxel* voxels, int atlas_size);
|
||||
public:
|
||||
BlocksRenderer(size_t capacity, const Content* content, const ContentGfxCache* cache);
|
||||
BlocksRenderer(size_t capacity, const Content* content, const ContentGfxCache* cache, const EngineSettings& settings);
|
||||
virtual ~BlocksRenderer();
|
||||
|
||||
Mesh* render(const Chunk* chunk, int atlas_size, const ChunksStorage* chunks);
|
||||
|
||||
@@ -11,9 +11,9 @@
|
||||
using glm::ivec2;
|
||||
using std::shared_ptr;
|
||||
|
||||
ChunksRenderer::ChunksRenderer(Level* level, const ContentGfxCache* cache) : level(level) {
|
||||
ChunksRenderer::ChunksRenderer(Level* level, const ContentGfxCache* cache, const EngineSettings& settings) : level(level) {
|
||||
const int MAX_FULL_CUBES = 3000;
|
||||
renderer = new BlocksRenderer(9 * 6 * 6 * MAX_FULL_CUBES, level->content, cache);
|
||||
renderer = new BlocksRenderer(9 * 6 * 6 * MAX_FULL_CUBES, level->content, cache, settings);
|
||||
}
|
||||
|
||||
ChunksRenderer::~ChunksRenderer() {
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#include <glm/glm.hpp>
|
||||
#include "../voxels/Block.h"
|
||||
#include "../voxels/ChunksStorage.h"
|
||||
#include "../settings.h"
|
||||
|
||||
class Mesh;
|
||||
class Chunk;
|
||||
@@ -18,7 +19,9 @@ class ChunksRenderer {
|
||||
Level* level;
|
||||
std::unordered_map<glm::ivec2, std::shared_ptr<Mesh>> meshes;
|
||||
public:
|
||||
ChunksRenderer(Level* level, const ContentGfxCache* cache);
|
||||
ChunksRenderer(Level* level,
|
||||
const ContentGfxCache* cache,
|
||||
const EngineSettings& settings);
|
||||
virtual ~ChunksRenderer();
|
||||
|
||||
std::shared_ptr<Mesh> render(Chunk* chunk);
|
||||
|
||||
Reference in New Issue
Block a user